How can I use javascript timing to control on mouse stop and on mouse move events
Date : March 29 2020, 07:55 AM
I wish did fix the issue. So I have a control (a map) on an aspx page. I want to write some javascript to onload setup the following: , That is a tricky one. A little bit of tinkering resulted in this: function setupmousemovement() {
var map1 = document.getElementById('Map_Panel');
map1.onmousemove = (function() {
var timer,
timer250,
onmousestop = function() {
// code to do on stop
clearTimeout( timer250 ); // I'm assuming we don't want this to happen if mouse stopped
timer = null; // this needs to be falsy next mousemove start
};
return function() {
if (!timer) {
// code to do on start
timer250 = setTimeout(function () { // you can replace this with whatever
// code to do when 250 millis have passed
}, 250 );
}
// we are still moving, or this is our first time here...
clearTimeout( timer ); // remove active end timer
timer = setTimeout( onmousestop, 25 ); // delay the stopping action another 25 millis
};
})();
};
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Mouse down,mouse move and mouse up event for an image?
Date : March 29 2020, 07:55 AM
wish help you to fix your issue How to move an image with mouse? onmousedown and onmousemove are the events to handle right? , like this: <html>
<head>
<style>
html,body {
height:100%;
}
</style>
<script type="text/javascript">
var omnaEl,dragData=null;
function window_onload() {
omnaEl=document.getElementById("omna")
if(window.addEventListener) {
omnaEl.addEventListener('mousedown',startDrag,false);
document.body.addEventListener('mousemove',drag,false);
document.body.addEventListener('mouseup',stopDrag,false);
}
else if(window.attachEvent) {
omnaEl.attachEvent('onmousedown',startDrag);
document.body.attachEvent('onmousemove',drag);
document.body.attachEvent('onmouseup',stopDrag);
}
}
function startDrag(ev) {
if(!dragData) {
ev=ev||event;
dragData={
x: ev.clientX-omnaEl.offsetLeft,
y: ev.clientY-omnaEl.offsetTop
};
};
}
function drag(ev) {
if(dragData) {
ev=ev||event;
omnaEl.style.left=ev.clientX-dragData.x+"px";
omnaEl.style.top=ev.clientY-dragData.y+"px";
}
}
function stopDrag(ev) {
if(dragData) {
ev=ev||event;
omnaEl.style.left=ev.clientX-dragData.x+"px";
omnaEl.style.top=ev.clientY-dragData.y+"px";
dragData=null;
}
}
</script>
</head>
<body onload='window_onload();'>
<img id="omna" src="http://t0.gstatic.com/images?q=tbn:ANd9GcRi-8XnnXwAZmz_5R5LHRHMNlnYYHCP4WqRdu6vhf_ru8wLK9XB3IrNrwix"
width="100px" height="100px" unselectable="on" style="position:absolute;user-select:none;-moz-user-select:none;-webkit-user-select:none;"/>
</body>
</html>
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Getting a mouse drop event in Qt 5 if mouse doesn't move before mouse release
Date : March 29 2020, 07:55 AM
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How we move a label when mouse click on it and when mouse key up then stop moving inside a group box
Tag : chash , By : Ir0nh1de
Date : March 29 2020, 07:55 AM
seems to work fine The e.Location gives you a mouse position relative to the control that is being clicked. So to fix that, instead of
label13.Location = e.Location;
var pos = this.PointToClient(Cursor.Position);
label13.Location = new Point(pos.X - offset.X, pos.Y - offset.Y);` offset = e.Location;
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how can I stop (or break) script with mouse move
Date : March 29 2020, 07:55 AM
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