Execute a function with sliding delay
Date : March 29 2020, 07:55 AM
this one helps. setTimeout returns a handle (a number) that you can use to cancel the timer via clearTimeout, so your handler for the keydown event can do this: var timerHandle = 0;
function handler() {
// Clear the previous timer if it hasn't already happened
if (timerHandle != 0) {
clearTimeout(timerHandle);
}
// Call `tick` in 2 seconds or so
timerHandle = setTimeout(tick, 2000);
}
function tick() {
// The timer has gone off, clear the handle
timerHandle = 0;
}
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how to make a block execute code immediately and after time delay
Date : March 29 2020, 07:55 AM
this will help UIKit is not thread safe. taskQ is not the main queue, so command A will execute on a global queue not the main queue. Consider assigning the main queue to taskQ, or making command A execute on distpatch_async on the main queue.
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Execute function in C++ after asyncranous 60 sec delay?
Tag : cpp , By : Mare Astra
Date : March 29 2020, 07:55 AM
hope this fix your issue I've read this can be achieved using std::this_thread::sleep_for and std::async, but it's not working for me. , You cannot pass a non-static method like this in C++, you can do: auto retCode = std::async(&Log::refresh_data, model_log);
// Or with a lambda:
auto retCode = std::async([this]() {
return model_log.refresh_data();
});
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How to make a delay for a function but don't execute again in Javascript
Date : March 29 2020, 07:55 AM
should help you out If I understand the question, you want a system that prevents a function, say shootBullet() from being called until a delay is finished. The simplest way to do this is a global variable and a setTimeout: var canShoot = true;
function shootBullet() {
if (canShoot) {
//Shoot bullet
}
canShoot = false;
setTimeout(function() {
canShoot = true;
}, 2000);
}
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How execute a function after a delay
Date : March 29 2020, 07:55 AM
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