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Consistent TypeIds for dynamically loaded crates


Consistent TypeIds for dynamically loaded crates

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Consistent TypeIds for dynamically loaded crates
Tag : rust , By : tanminivan
Date : January 12 2021, 09:11 PM

this one helps. After some testing I found out that the TypeIds are different because the loader crate (crate 1) is used as a library in the other 2 crates but executed as a binary.
To work around the issue I extracted all of crate 1's types I wanted to use in the loaded crates to a new crate and added it to each crate's dependencies. This new crate is only ever used as a library and not a binary, thus the TypeIds should be consistent.

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ActionScript: How to add dynamically loaded addresses to entries on a dynamically loaded menu?


Tag : xml , By : jgood
Date : March 29 2020, 07:55 AM
may help you . So I have a menu with options that load dynamically from an XML file and that works pretty well. They've all got eventListeners attached for MouseOvers and that's good too. The place where I'm having an issue is I need to add a Click eventListener to each one that will load the appropriate content for that option. Each option should load the same page with variable content according to the address specified for that option. I've got the addresses listed with each option inside the XML file, and I've pushed them into an array. I just can't wrap my head around how to get the options to reference them. Here's my code so far: , You could use a closure:
entriesArray[i].addEventListener(MouseEvent.CLICK, makeEntryClick(index));
function makeEntryClick(index:Number):Function {
    return function (event:MouseEvent):void {
        bEntryClick(event, index);
    };
}

function bEntryClick(event:MouseEvent, index:Number):void {
    // ...
}

Running dynamically loaded jQuery after dynamically loaded content has finished loading


Tag : jquery , By : gopal
Date : March 29 2020, 07:55 AM
Hope this helps I'm dynamically sending an html snippet to the browsers. This snippet contains an SVG and a piece of Javascript: , Try checking recursively if SVG was loaded...
$(function() {
    svgPanZoom_launcher();
});

function svgPanZoom_launcher() {
    var svg = document.getElementById("traffic-map").getSVGDocument();
    if (svg == null) {
        setTimeout("svgPanZoom_launcher()", 400);
    } else {
        svgPanZoom('#traffic-map', {
            zoomEnabled: true,
            controlIconsEnabled: false,
            minZoom: 0.1,
            maxZoom: 10000
        });
    }
}

C#: How to change search directory for dependencies of dynamically loaded assemblies within a dynamically loaded assembl


Tag : chash , By : ChrisMe
Date : March 29 2020, 07:55 AM
like below fixes the issue You need to subscribe to the AppDomain.AssemblyResolve event. In there you can re-direct it to check the other directory for the assembly that is missing.
public static object CreateInstance()
{    
    AppDomain currentDomain = AppDomain.CurrentDomain;
    currentDomain.AssemblyResolve += MyResolveEventHandler;
    var assm = Assembly.LoadFrom("full.path.to.asm"));
    var objType = assm.GetType("MyType", true);
    var obj = Activator.CreateInstance(objType);
}

private static Assembly MyResolveEventHandler(object sender, ResolveEventArgs args)
{
    if (args.Name == "SomeAssemblyIntheOtherFolder")
    {
        var path = Path.Combine(Path.GetDirectoryName("full.path.to.asm"), "SomeAssemblyIntheOtherFolder.dll");
        return Assembly.LoadFrom(path);
    }
    return null;

}
<?xml version="1.0" encoding="utf-8"?>
<configuration>
  ...
  <runtime>
    <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
        <dependentAssembly>
            <assemblyIdentity name="Common.Logging" publicKeyToken="af08829b84f0328e" culture="neutral" />
            <bindingRedirect oldVersion="0.0.0.0-3.2.0.0" newVersion="3.2.0.0" />
        </dependentAssembly>
    </assemblyBinding>
  </runtime>
</configuration>

Referencing Gfx back-end types from crates within front-end crates


Tag : rust , By : ianium
Date : March 29 2020, 07:55 AM
it should still fix some issue On the one hand, it's true that gfx_window_glutin would probably benefit from re-exporting the data types, since its public API is effectively returning instances of those types. This has happened before in other crates such as pathfinder re-exporting num_traits, and one could propose something similar to gfx_window_glutin by filing an issue at the main repository.
On the other hand, it is actually recommended to build code that is generic over the back-end implementation of Gfx. Both Factory and Resources are trait types which encapsulate the underlying implementation, so you should use these constraints in your code instead.
use gfx::{Factory, Resources};

fn draw_triangle<R, F>(factory : &F)
where
    R: Resources,
    F: Factory<R>
{
    // ...
}

What is the difference between library crates and normal crates in Rust?


Tag : rust , By : Pip
Date : March 29 2020, 07:55 AM
will be helpful for those in need The difference is between binary crate and library crate. There are no "normal" crates.
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