Executes a function until it returns a nil, collecting its values into a list
Date : March 29 2020, 07:55 AM
may help you . This is easy. I don't want to write a solution, so instead I will -- but it'll be the crappy elisp version, which might lead to unexpected enlightenment if you'll follow through: (defun so-function (f str)
(let (x '())
(while str (setq x (cons str x)) (setq str (funcall f str)))
(reverse x)))
(defun meta (x)
(cadr (assoc x '(("I'm So Meta, Even This Acronym" "Is Meta")
("Is Meta" "Im")
("GNU is Not UNIX" "GNU")))))
(funcall (so-function #'meta) "GNU is Not UNIX")
((so-function meta) "GNU is Not UNIX")
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QTProgressBar not updating when running setValue
Date : March 29 2020, 07:55 AM
it should still fix some issue You have to call QApplication::processEvents() after calling setProgress(progStep), to let the GUI thread update the progress bar.
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Why is google apps spreadsheet setValue function not setting values in cells?
Date : March 29 2020, 07:55 AM
this one helps. The problem is that you need to get the range before you can set values into it. Your code should be: sheet.getRange("c2").setValue("AAA");
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Updating global var before a function executes
Date : March 29 2020, 07:55 AM
hope this fix your issue If you want to update no_data before execution of function checkdata. then update it just before call of function checkdata . no_data=false;
checkdata();
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CIFilter not updating after setValue in iOS 10
Tag : ios , By : Pieter Taelman
Date : March 29 2020, 07:55 AM
around this issue I noticed that I was enabling shouldEnableEffects at the beginning of my timer, and disabling it at the end, and this corresponded to the filter values I was observing on screen. Setting shouldEnableEffects to true after every call to setValue fixed the problem, so that I see the filter being changed on every update. Not sure if this is a hack, or if something changed in SpriteKit or iOS 10 for performance or optimization reasons.
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