will be helpful for those in need Considering the case of cubes, runif is perfectly flexible to achieve all that. In particular, we can specify the number of points to be generated, and for each axis we may also specify a different range. For instance,
will be helpful for those in need It doesn't matter what numbers your random number generator comes up with. So long as your array has an even length, the sum that you calculate using that function will always be zero. Let's prove this mathematically. Let's say we have an array of four elements: [A, B, C, D]. (The values don't matter, and I'll prove it.)
Creating an object of Random class or using Math.random() in order to generate random numbers
I wish this help you Math.random() uses the Random class. And it's basically calling nextDouble() on the Random object of the Math class. However the first method is definitely easier to understand and use. And has more options then the Math class has. So I'd go with the Random class if you need a lot of Random numbers or if you need types other then double. And I'd use Math.random() when you only need a double between 0 and 1.
Use Random.random [30,35] to print random numbers between 30,35. Seed(70)
wish of those help The output [blah, blah, blah] indicates that it is a list of numbers rather than a series of numbers printed one-by-one. In addition, if you want random floating point values, you'll need to transform the numbers from random.random (which are zero to one) into that range.
import random # Need this module.
random.seed(70) # Set initial seed.
nums =  # Start with empty list.
for _ in range(10): # Will add ten values.
nums += [random.random() * 5 + 30] # Add one value in desired range.
print(nums) # Print resultant list.
print([random.random() * 5 + 30 for _ in range(10)])
How to generate uniform random numbers using random.random()