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Strage Vue behaviour. V-if does not watch properly


Strage Vue behaviour. V-if does not watch properly

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Strage Vue behaviour. V-if does not watch properly
Tag : javascript , By : Jakub Filak
Date : November 24 2020, 03:01 PM

this will help This is because of the way TypeScript transpiles class properties without values.
Consider two classes:
class ClassA {
    private myProperty: boolean;
}

class ClassB {
    private myProperty: boolean = false;
}
var ClassA = (function () {
    function ClassA() {
    }
    return ClassA;
}());

var ClassB = (function () {
    function ClassB() {
        this.myProperty = false;
    }
    return ClassB;
}());

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Strage behaviour with SAX parser


Tag : xml , By : hyperNURb
Date : March 29 2020, 07:55 AM
around this issue You should accumulate characters received in characters. The behavior you describe fits into the SAX specification. It is up to parser to decide when and how to call the characters method:
class MyHandler extends DefaultHandler {
    StringBuilder chars = new StringBuilder();
    ...
    private void flushCharacters() {
        char [] data = chars.toString().toCharArray();
        // use data as you want or use just chars.toString()

        chars.delete(0, chars.length());
    }

    @Override
    public void characters(char [] data, int offset, int length) {
        chars.append(char, offset, length);
    }
    ...
    // call flushCharacters in 
    // startElement/endElement/processingInstruction and wherever you want
}

Drag and drop strage behaviour


Tag : jquery-ui , By : Noah
Date : March 29 2020, 07:55 AM
To fix the issue you can do No responses here, and deadline was running too close, so I did not solve this, but did rewrote the entire code section, and have a workable alternative now.

numpy.arange strage behaviour


Tag : arrays , By : Vodkat
Date : March 29 2020, 07:55 AM
it should still fix some issue Actually, the weird behavior is what you expected. From the docs:
>>> (0.98-0.95) / 0.01
3.0000000000000027
>>> (1.2-0.9) / 0.1
2.999999999999999

If Else statement causes strage behaviour GLSL


Tag : java , By : Asbie
Date : March 29 2020, 07:55 AM
wish helps you There we go! The problem was that the integer was not "flat". What does this mean? I have no idea. But the way to solve this is to write
flat out int textureoi;
flat in int textureoi;

Javascript strage scope behaviour


Tag : javascript , By : geo
Date : March 29 2020, 07:55 AM
will help you the context of testFun is window, so that behavior is perfectly normal (invoking testFun() will run it in the context of window). The line you have below, testFun.call(myObj) will result in the desired behavior (call calls a function using the first argument as context, or this).
Keep in mind you're in the self executing anonymous block (or immediate function)'s closure, which isn't the same as context. the context for any function not bound as a method to an object is always window, regardless of it's closure. it's closure however, is wherever the function is declared, so if you were to return the function at the end of your immediate one and assign it to a variable outside, alert(Name) would show local data and not window data, since testFun was declared in the closure where Name equals local data.
// global closure scope, context (this) is window
Name = 'window data';
document.Name = 'current document data';

var testFun = (function(window, document) {
    // immediate closure scope, context is still window
    var Name = 'local data';

    var myObj = {
        Name: 'object data',
        f: function() {
            // myObj.f closure scope. immediate closure scope is available and superseeds global closure scope. context is myObj
            alert(this.Name); // 'object data'
        }
    };

    myObj.newFun = function() {
        // newFun closure scope. immediate scope available and superseeds global scope. context is myObj
        alert("Local scope " + Name + "\nObject Scope : " + this.Name); // outputs 'local data' (from immediate closure scope) and 'object data' (from myObj.Name)
    }

    function testFun() {
        // testFun closure scope. immediate scope available and superseeds global scope. context is window
        alert("Window Scope : " + window.Name + // 'window data'
            "\nLocal Scope : " + Name + // 'local data (from immediate scope)
            "\nObject Scope : " + this.Name + // 'window data' (remember this === window)
            "\nCurrent document Scope : " + document.Name // 'current document data'
        );
    }

    myObj.newFun();
    //testFun(); // Promts see "Object Scope : window data", but suppose to be "Object Scope : local data"
    // did not found the answer
    testFun.call(myObj); // context for testFun is changed to myObj **for this call only**, this.Name === 'object data'
    testFun.bind({
        Name: "name injected"
    })(); // context is the newly created object **for this call only**, this.Name === 'name injected'

return testFun;
})(window, document);

testFun(); // will output same as if called from within immediate function, because immediate scope survives immediate function's execution and is available to testFun (and superseeds global scope)

alert(Name); // 'window data' (global scope is still valid and is available to all statements declared outside immediate scope)
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