Navigation bar blink

Navigation bar blink

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help you fix your problem Try adding a sublayer of the navigation bar's layer and add the animation in it. Some custom drawing may be breaking your animation if it is added to the "main" layer. Take note that the color of navigation bars is set using barTintColor property which may differ from backgroundColor of the view/layer under the hood.

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Tag : html , By : PPD
Date : March 29 2020, 07:55 AM
Hope this helps I had the same issue. And I did fetch additional images on that page. Several answers show an CSS solution which didn't work for me. Instead I used this approach: Flickering when navigating between pages
According to the jQuery Mobile theme this is an performance issue on the Android 2.x platform, so I turned off the animated transitions (details in the link above).

Tag : android , By : Ricardo
Date : March 29 2020, 07:55 AM
I hope this helps . how to blink a TextView only 3 three times. , Here is a xml that could be used to blink a view
<set xmlns:android="http://schemas.android.com/apk/res/android"
MainScreenActivity.txtNext.startAnimation(AnimationUtils.loadAnimation(MainScreenActivity, R.anim.blink))

Tag : javascript , By : Mossy Breen
Date : March 29 2020, 07:55 AM
should help you out Check your javascript console for any errors, probably not serving the correct .js file needed for that plugin to work. Or there's a cross-domain error preventing it from being loaded on your localhost.

Tag : javascript , By : phatfish
Date : March 29 2020, 07:55 AM
I hope this helps you . I want to highlight an html link with some superscript text "new" with a circle or star symbol surronded to it.(the "New" text in superscript). and i want it to be blinked to indicate the user that it's a new link so that a user gets attention about it. , Use this css for blink
.blink_me {
   animation: blinker 1s linear infinite;

@keyframes blinker {  
   50% { opacity: 0; }

Tag : java , By : lhoBas
Date : March 29 2020, 07:55 AM
I think the issue was by ths following , You've problems (as noted within comments)
Your Timer's ActionListener should change the state of an instance field, say a boolean called blink. I'd simply toggle its value: blink = !blink;, and then call repaint() Your paintComponent should use the value of this boolean to decide what to paint, an open or closed eye NEVER start or stop the Timer within the paintComponent method, but rather do so elsewhere such as in the constructor. The painting methods are for painting and painting only since you don't have full control over when or even if it is called, and you really only need to call start() on the Timer once, at the beginning of the program. Your paintComponent method must call its super's method, first thing to clear out any "dirty" pixels -- e.g., the closed eye or the open eye images:
protected void paintComponent(Graphics g) {
    super.paintComponent(g); // ***** here

    // .... rest of the code goes below

    if (blink) {
        // ....
    } else {
        // ....
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;

import javax.swing.*;

public class Foo01 extends JPanel {
    private static final int PREF_W = 600;
    private static final int PREF_H = PREF_W;
    private static final Color COLOR_1 = Color.RED;
    private static final Color COLOR_2 = Color.BLUE;
    private static final int TIMER_DELAY = 100;
    private static final int RECT_X = 100;
    private static final int RECT_W = 400;
    private boolean blink = false;

    public Foo01() {
        setPreferredSize(new Dimension(PREF_W, PREF_H));
        new Timer(TIMER_DELAY, e -> {
            blink = !blink;

    protected void paintComponent(Graphics g) {
        if (blink) {
        } else {
        g.fillRect(RECT_X, RECT_X, RECT_W, RECT_W);

    private static void createAndShowGui() {
        Foo01 mainPanel = new Foo01();

        JFrame frame = new JFrame("Foo01");

    public static void main(String[] args) {
        SwingUtilities.invokeLater(() -> createAndShowGui());

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