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Increasing memory usage in socket client


Increasing memory usage in socket client

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Increasing memory usage in socket client
Tag : chash , By : msg
Date : November 23 2020, 01:01 AM

hop of those help? I think the problem is in your Receive method which you are calling in a while loop. Basically you are creating a new StateObject every time you loop around.
// Create the state object.
StateObject state = new StateObject();

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Replace scene goes on increasing memory usage and memory leak too how to handle that? or How should I enable ARC in my p


Tag : ios , By : Yst
Date : November 22 2020, 11:02 AM
should help you out Check that you are removing your touch delegate when you are changing scenes.

Memory usage increasing


Tag : ios , By : dnyaneshwar
Date : March 29 2020, 07:55 AM
will be helpful for those in need What is probably happening is that there are a few strong references to Views/iVars/Properties still left dangling when you release your infinite level view controller (by dismissing/removing from superview). Try to release all your properties and instance variables just before you release your view controller. You could also try to define all your IBOutlets (which don't get removed from the view) as Weak type, so they get released when the view controller is dismissed.
Some points you can remember as a checklist for memory management:

Memory usage of program increasing over time, but memory leak tools report no issues


Tag : cpp , By : dyarborough
Date : March 29 2020, 07:55 AM
will help you You are most likely suffering from memory fragmentation.
What happens is that as you release chunks of memory, you get little holes which might not be able to be used next time you request memory. As you continue allocating and releasing in a pattern that creates small unusable holes, the only solution is to get more hunks of memory from the system.

Memory usage keeps increasing


Tag : ios , By : AnToni00
Date : March 29 2020, 07:55 AM
wish of those help Firstly, I want to give credit to @totiG for pointing out that the problem could be with the navigation controller, and he was right.
There are other smaller memory issues, but the biggest by far had to do with my navigation. I kept pushing controllers onto the navigation stack, without popping them.
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {

    let vcName = identities[indexPath.row]
    let viewController = storyboard?.instantiateViewController(withIdentifier: vcName)
    self.navigationController?.pushViewController(viewController!, animated: true)

}
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {

    if indexPath.row == 0 {
        if let navController = self.navigationController {
            for controller in navController.viewControllers {
                if controller is TableViewController {
                    navController.popToViewController(controller, animated: true)
                }
            }
        }
    } else {

        let vcName = identities[indexPath.row]
        let viewController = storyboard?.instantiateViewController(withIdentifier: vcName)
        self.navigationController?.pushViewController(viewController!, animated: true)
    }
}

Usage of shared memory between 2 processes in c socket client program leads to segmentation fault


Tag : c , By : demize95
Date : March 29 2020, 07:55 AM
it fixes the issue Your segmentation fault error could stem from free(s)s in both add_user(...) and connect_user(...) functions since char s[...] is variable sized arrays on the stack, not allotted to the heap to be freed. You need to get rid of them.
In the server and client sides, you don't wait your child process by using wait(..) or waitpid(..)
int shm_fd = shm_open("Transmitting", O_CREAT | O_EXCL | O_RDWR, S_IRWXU | S_IRWXG);
    if (shm_fd == -1) {
        perror("shm_fd error");
        exit(-1);
    }
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