OpenGL ES 2.0 Multiple Instances of Textured Object

OpenGL ES 2.0 Multiple Instances of Textured Object

Content Index :

OpenGL ES 2.0 Multiple Instances of Textured Object
Tag : iphone , By : Killercode
Date : November 27 2020, 01:01 AM

No Comments Right Now !

Boards Message :
You Must Login Or Sign Up to Add Your Comments .

Share : facebook icon twitter icon

OpenGL not drawing textured and non-textured quads simultaneously

Tag : java , By : user152319
Date : March 29 2020, 07:55 AM
this will help I solved my problem. Turns out I didn't set a color before doing the textured quad so whenever i changed the color of the other quad this color is changing as well, so setting the color before binding the texture worked.

Textured triangles with OpenGL using VBO/IBO

Tag : cpp , By : DicksGarage
Date : March 29 2020, 07:55 AM
wish help you to fix your issue I'm trying to draw out two textured triangles to make a square using a VBO containing the coordinates on the screen and coordinates of the texture and an IBO with the indices. However I'm running into a problem. Without using a shader I get the correct size and position of the two triangles but no texture no matter how I try. With a shader I get a texture but the triangle is wrong size, in the wrong position and not using the texture coordinates in any way. , I can see a couple of issues:

Lighting a textured object in OpenGL 2.0+

Tag : java , By : Robert Daniel Pickar
Date : March 29 2020, 07:55 AM
I wish this help you You're missing an ambient component to your lighting, which emulates second order (and higher) reflections you would get in real life, but can't get directly in a rasterizer. Not sure why you are squaring a_Color in your fragment shader. This will definitely make things darker because all values are between 0 and 1; e.g. 0.1^2 == 0.01. Remember that your dot product might be negative, so you want to clamp out negative diffuse components (e.g. no light intensity on surfaces which are facing away from the light).

How to programmatically alpha fade a textured object in OpenGL ES 1.1 (iPhone)

Tag : iphone , By : Gipsy.D
Date : March 29 2020, 07:55 AM

LibGDX - Create complex textured object using shaders (OpenGL ES 2.0)

Tag : android , By : user181345
Date : March 29 2020, 07:55 AM
Related Posts Related QUESTIONS :
  • iPhone Mapkit: How can I get a real business name/address from a longitude/latitude?
  • animating adding/removing layers on iPhone
  • iPhone 4.0 Beta compile for 3.1.3
  • how to implement RSA algorithm in iphone application?
  • IPhone SDK Default NSUserDefaults
  • Pushing mail from postfix to iPhone
  • UISegmentedControl tint color on touch
  • button inside table view cell shows highlighted state on tapping on cell
  • best practice to obtain time zone for iPhone vs iPod Touch
  • UITableViewCellStyleDefault image size
  • How to copy a wchar_t into an NSString?
  • Custom size app screen on iPad
  • Interface Builder Does Not Recognize Toolbar Buttons
  • Where can I download iPhone SDK 3.1?
  • iPhone, memory / autorelease objects
  • iPhone App too large for SpringBoard to launch?
  • NSDateFormatter only works on simulator?
  • How to get tabs like zipcar app?
  • What is the iPhone simulator IP address?
  • From a 3D modeler to an iPhone app - what are best practices?
  • How to produce an iphone app which calculates the battery status?
  • UIView animation -- horizontal page curl... like a book?
  • How to ensure YouTube API only returns videos that are streamable on iPhone?
  • CABasicAnimation delegate for animationDidStop?
  • How to test if a web service is available
  • iphone app crash, crash log posted
  • Quartz 2D or OpenGL ES? Pros and cons in the long term, possibility of migration to other platforms
  • How do I get Core Data to create an SQLite DB from my Managed Object Model
  • Can a method return an NSRange?
  • Switching xib's in iPhone SDK?
  • iPhone: value of selectedIndex for tab should be consistent, but isn't
  • how to send MMS from the iphone by programming?
  • Is it a good idea to use ASIHTTPRequest library with three20?
  • Auto launch the video player in Android from the browser like an iPhone does
  • Subview Doesnt AutoSize When Added to Root View Controller
  • How to implement UITableView with multiple columns and sideways scrolling
  • How to run/port MongoDB on iPad?
  • How to insure MFMailComposeViewController doesnt send email when body is not empty?
  • How to add ANY language in app description on AppStore? Tremendous impact on downloads!
  • Play multiple audio files using AVAudioPlayer
  • Infinite loop when adding CATiledLayer to UIView
  • How can I detect if an iPhone OS device has a proximity sensor?
  • setNeedsDisplayInRect: paints a white rectangle only
  • iPhone in App purchase : Working but Not
  • How do I debug production push notifications using Xcode?
  • Possible to play a sound without stopping music?
  • XML Processing on iPhone: What is the best option?
  • iphone Json POST request to Django server creates QueryDict within QueryDict
  • How do I make a UIAlertView appear only once, at the first start-up of an iPhone app?
  • invoking iphone address book within another application?
  • Draw triangle iphone
  • Changing font size of tabbaritem
  • Dynamically add a new row as Add in UITableView in edit mode?
  • Play an audio file using RemoteIO and Audio Unit
  • Can I change the Bundle Identifier in my app after it's been approved?
  • MKMap Annotations when clicked show a View controller instead of Popup box
  • iPhone - possible to not show keyboard but still show the cursor in a UITextField?
  • Disabling Magnifying Glass in UITextView in an iPhone App
  • Lazy load pages in UIScrollView
  • How to save a png image to camera roll?
  • shadow
    Privacy Policy - Terms - Contact Us © scrbit.com