OpenGL not drawing textured and non-textured quads simultaneously
Tag : java , By : user152319
Date : March 29 2020, 07:55 AM
this will help I solved my problem. Turns out I didn't set a color before doing the textured quad so whenever i changed the color of the other quad this color is changing as well, so setting the color before binding the texture worked.
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Textured triangles with OpenGL using VBO/IBO
Tag : cpp , By : DicksGarage
Date : March 29 2020, 07:55 AM
wish help you to fix your issue I'm trying to draw out two textured triangles to make a square using a VBO containing the coordinates on the screen and coordinates of the texture and an IBO with the indices. However I'm running into a problem. Without using a shader I get the correct size and position of the two triangles but no texture no matter how I try. With a shader I get a texture but the triangle is wrong size, in the wrong position and not using the texture coordinates in any way. , I can see a couple of issues:
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Lighting a textured object in OpenGL 2.0+
Tag : java , By : Robert Daniel Pickar
Date : March 29 2020, 07:55 AM
I wish this help you You're missing an ambient component to your lighting, which emulates second order (and higher) reflections you would get in real life, but can't get directly in a rasterizer. Not sure why you are squaring a_Color in your fragment shader. This will definitely make things darker because all values are between 0 and 1; e.g. 0.1^2 == 0.01. Remember that your dot product might be negative, so you want to clamp out negative diffuse components (e.g. no light intensity on surfaces which are facing away from the light).
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How to programmatically alpha fade a textured object in OpenGL ES 1.1 (iPhone)
Date : March 29 2020, 07:55 AM
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LibGDX - Create complex textured object using shaders (OpenGL ES 2.0)
Date : March 29 2020, 07:55 AM
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