UIWebView loading errors
Date : March 29 2020, 07:55 AM
Does that help I think it's not to answer, as it comes from the deepest parts of CGImage. I have noticed this error myself several times in the simulator. As you have noticed, I can confirm that it doesn't do anything. Everything looks as expected.
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Reading file contents and appending a string to it - SQL Errors and mysql errors
Date : March 29 2020, 07:55 AM
seems to work fine For question 1 you should simply, not pass any argument to the mysql_num_rows() if you only have one database connection. For question 2, the escaped version should not produce a different hash as long as it has been saved to the database, and then pulled from the database again. Once an escaped string is saved to the database, the saved version effectively loses the escape characters. This is why you do not see "they\'re" for example, when you pull escaped values from the database.
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Partial View Asynchronous Loading , Not loading , No Errors
Date : March 29 2020, 07:55 AM
To fix this issue Vs'12 C# Asp.net MVC4, Internet Application Template + Kendo UI. , probably is not this but did you notice: var val = $("#OptionsDrop").val();
data: { id : var }` **`<-- should be "val"
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Cannot restart the MySQL Docker container, gives errors like `Can't open the mysql.plugin table` and `Table 'mysql.user'
Date : March 29 2020, 07:55 AM
fixed the issue. Will look into that further So docker-compose rm mysql was needed to remove the broken connection, and then launch again the container.
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Js Errors After Loading to Server
Date : March 29 2020, 07:55 AM
With these it helps Seems you are getting the development version of files or files from node_modules pushed/included in your page. The included canvasrenderer.js from Dropbox requires other files as stated in its import statements. So, it will throw up errors when you try calling functions on it. <script src="https://cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"> </script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/master/examples/js/renderers/CanvasRenderer.js"></script>
var renderer = new THREE.WebGLRenderer({antialias: true, alpha: true});
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