VBA Macro On Timer style to run code every set number of seconds, i.e. 120 seconds
Tag : excel , By : KaoFloppy
Date : March 29 2020, 07:55 AM
may help you . I have a need to run a piece of code every 120 seconds. I am looking for an easy way to do this in VBA. I know that it would be possible to get the timer value from the Auto_Open event to prevent having to use a magic number, but I can't quite get how to fire off a timer to get something to run every 120 seconds. , When the workbook first opens, execute this code: alertTime = Now + TimeValue("00:02:00")
Application.OnTime alertTime, "EventMacro"
Public Sub EventMacro()
'... Execute your actions here'
alertTime = Now + TimeValue("00:02:00")
Application.OnTime alertTime, "EventMacro"
End Sub
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Execute code every 10 seconds but start on 0 seconds too
Date : March 29 2020, 07:55 AM
this one helps. I want to execute code every 10 seconds, but also on page load. I mean I want the code to execute when the page loads initially then every 10 seconds. The following code only executes the code initially after 10 seconds. , You can do this : (function(){
var f = function() {
// do something
};
window.setInterval(f, 10000);
f();
})();
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Execute (javascript) code every 10 seconds but start on 0 seconds too
Date : March 29 2020, 07:55 AM
To fix this issue I want to execute code every 10 seconds, but after first click. I mean I want the code to execute when a visitor clicks anywhere on the page in the beginning and then every 10 seconds. , Do you mean something like this: function doSomething() {
window.open('google.com', 'poppage', 'toolbars=0, scrollbars=1, location=0, statusbars=0, menubars=0, resizable=1, width=950, height=650, left = 5, top = 5');
}
document.body.onclick=function() {
document.body.onclick = null; // Disable the onclick
doSomething();
setInterval(doSomething, 10000);
}
setInterval(function() { doSomething(); }, 10000);
var intervalCounter = 0, intervalId = 0;
var intervalDelay = 10000; // Time in milliseconds
var popupWindow = null, popupWindowURL = "http://www.google.com";
var urlIndex = 0;
var urlList = [
"http://www.google.com",
"http://www.youtube.com",
"http://www.yahoo.com"
];
function refreshPopup() {
if (popupWindow && !popupWindow.closed) {
//popupWindow.location.reload(); // Some browsers may not allow this
popupWindow.location.href = popupWindowURL;
}
if (intervalId && (++intervalCounter) > 5) {
clearInterval(intervalId);
intervalCounter = 0;
}
}
// User clicked on the page somewhere
document.body.onclick=function() {
// If no popup window exists, then create it
if (!popupWindow || popupWindow.closed) {
urlIndex = urlIndex < urlList.length ? urlIndex : 0;
popupWindowURL = urlList[urlIndex]
urlIndex++;
popupWindow = window.open(popupWindowURL, 'poppage', 'toolbars=0, scrollbars=1, location=0, statusbars=0, menubars=0, resizable=1, width=950, height=650, left = 5, top = 5');
}
clearInterval(intervalId);
intervalId = setInterval(refreshPopup, intervalDelay); //
}
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Unity3d : object set to invisible for seconds
Tag : chash , By : nickthecook
Date : March 29 2020, 07:55 AM
With these it helps That's because you have StartCoroutine in Update method, which is fired every frame. So, you start a new coroutine every frame, and you have hundreds of coroutines running at the same time.
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Displaying text messages from array in after delay of 3 seconds in unity3d
Date : March 29 2020, 07:55 AM
like below fixes the issue It's a simple logic error. You start three coroutines at same time, so the Message will be set to the last one. IEnumerator showMessage( string[] msgs /*, firstTime, secondTime */ )
{
// Here for keeping to display the start message.
yield return new WaitForSeconds(firstTime);
for ( int i = 0; i < msgs.Length; i++ )
{
// Set Message Expressions
// Here for keeping to display the previous message
yield return new WaitForSeconds(secondTime);
}
}
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