How to stop streamed Comet communications being buffered in the browser
Tag : http , By : Crilledk
Date : March 29 2020, 07:55 AM
I wish this helpful for you Do you have to use forever iframe? If you use websockets and fall back to flash xml sockets you can support all browsers currently in use (except maybe on feature phones) and get a real socket api.
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WCF HttpTransport: streamed vs buffered TransferMode
Date : March 29 2020, 07:55 AM
should help you out As you use 'GZipMessageEncodingBindingElement', I assume you are using the MS GZIP sample. Have a look at DecompressBuffer() in GZipMessageEncoderFactory.cs and you will understand what's going on in buffered mode.
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Streamed HTTP with GZIP being buffered by StreamReader?
Tag : chash , By : vdavidovski
Date : March 29 2020, 07:55 AM
wish helps you Update: This seems to have issues over long periods of time with higher rates of volume, and should only be used on small volume where the buffer is impacting the application's functionality. I have since switched back to a StreamReader. So this is what I ended up coming up with. This works, without the delay. This does not get buffered by automated GZip decompression. using (HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(result))
using (Stream stream = response.GetResponseStream())
using (MemoryStream memory = new MemoryStream())
using (GZipStream gzip = new GZipStream(memory, CompressionMode.Decompress))
{
byte[] compressedBuffer = new byte[8192];
byte[] uncompressedBuffer = new byte[8192];
List<byte> output = new List<byte>();
while (stream.CanRead)
{
int readCount = stream.Read(compressedBuffer, 0, compressedBuffer.Length);
memory.Write(compressedBuffer.Take(readCount).ToArray(), 0, readCount);
memory.Position = 0;
int uncompressedLength = gzip.Read(uncompressedBuffer, 0, uncompressedBuffer.Length);
output.AddRange(uncompressedBuffer.Take(uncompressedLength));
if (!output.Contains(0x0A)) continue;
byte[] bytesToDecode = output.Take(output.LastIndexOf(0x0A) + 1).ToArray();
string outputString = Encoding.UTF8.GetString(bytesToDecode);
output.RemoveRange(0, bytesToDecode.Length);
string[] lines = outputString.Split(new[] { Environment.NewLine }, new StringSplitOptions());
for (int i = 0; i < (lines.Length - 1); i++)
{
Console.WriteLine(lines[i]);
}
memory.SetLength(0);
}
}
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WCF NetTcpBinding Buffered vs Streamed performance problems
Tag : chash , By : Ben Brown
Date : March 29 2020, 07:55 AM
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What's the algorithm behind buffered / streamed online video?
Date : March 29 2020, 07:55 AM
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