Anti-aliasing filled shapes in libgdx

Anti-aliasing filled shapes in libgdx

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Anti-aliasing filled shapes in libgdx
Tag : java , By : Hugo
Date : November 25 2020, 07:27 PM

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How to turn off the anti-aliasing in WPF shapes?

Tag : chash , By : chudq7
Date : March 29 2020, 07:55 AM
I wish this help you I draw a rectangle using: , A little late but RenderOptions.EdgeMode="Aliased" does the trick
<Rectangle Width="300"

Change background colour of an anti-aliased image using C# with anti-aliasing

Tag : chash , By : quasarkitten
Date : March 29 2020, 07:55 AM
I wish this helpful for you Abstractly
Each pixel in your image is a (R, G, B) vector, where each component is in the range [0, 1]. You want a transform, T, that will convert all of the pixels in your image to a new (R', G', B') under the following constraints:
T(c) = C* .* c  (where .* denotes element-wise multiplication)

Anti-aliasing on CSS shapes in Firefox

Tag : css , By : fayoh
Date : March 29 2020, 07:55 AM
it should still fix some issue Changing the border-style of border-right to outset worked for me on Firefox 32.0.3, also add height: 0; and width: 0; to remove the hairline.
div {
  height: 0;
  width: 0;      
  border-top: 10px solid rgba(255, 255, 255, 0);
  border-right: 70px outset #777;
  border-bottom: 10px solid rgba(255, 255, 255, 0);
  transform: rotate(90deg);
div {
  width: 0;
  height: 0;
  border-style: inset;
  border-width: 70px 10px 0 10px;
  border-color: #777777 transparent transparent transparent;

LibGDX anti-aliasing makes gray edges

Tag : android , By : PatrickSimonHenk
Date : March 29 2020, 07:55 AM
With these it helps If minification is used then border might have to be little bigger. And to avoid gray borders syndrome, transparent border should not be color(0,0,0,0) but color of the edge with alpha channel of 0. So white edge picture would use 255,255,255,0 as border color.

OpenGL Anti aliasing of shapes on texture after it is created

Tag : cpp , By : Ram
Date : March 29 2020, 07:55 AM
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