logo
down
shadow

Up and Down Enemy Movement using translate corona sdk


Up and Down Enemy Movement using translate corona sdk

Content Index :

Up and Down Enemy Movement using translate corona sdk
Tag : android , By : user185751
Date : November 25 2020, 07:22 PM


Comments
No Comments Right Now !

Boards Message :
You Must Login Or Sign Up to Add Your Comments .

Share : facebook icon twitter icon

Enemy Boss movement AI


Tag : development , By : zac
Date : March 29 2020, 07:55 AM
Does that help Good day to all, I am trying to get an enemy boss ship to appear on screen and attack my ship and also dodge my attacks sometimes. So far I have gotten him to attack my ship but hes stays on the edge of the screen. Here is my code : , There are many ways to move an object, you can try:

Movement of enemy issue


Tag : python , By : kdietz
Date : March 29 2020, 07:55 AM
will help you I have a game im making but for some reason the enemy, when it goes down it should start going up but it doesnt. It just starts blinking. Code: , The error is in your upper boundary detection. Change
if enemyy >= 10:
if enemyy <= 10:

2d platformer enemy movement


Tag : chash , By : Sandip
Date : March 29 2020, 07:55 AM
I hope this helps . I have been researching for at least two hours on how to make an enemy character that moves left and right on a platform without falling off. I have tried out 4 different scripts and gone through 2 youtube tutorials but I just seem to be getting errors on everything. This is my first post so please notify me if i'm doing anything wrong, thank you :). , Here is a very simple solution that can help you get started.
using UnityEngine;
using System.Collections;

public class EnemyPatrol : MonoBehaviour
{
    Rigidbody2D enemyRigidBody2D;
    public int UnitsToMove = 5;
    public float EnemySpeed = 500;
    public bool _isFacingRight;
    private float _startPos;
    private float _endPos;

    public bool _moveRight = true;


    // Use this for initialization
    public void Awake()
    {
         enemyRigidBody2D = GetComponent<Rigidbody2D>();
        _startPos = transform.position.x;
        _endPos = _startPos + UnitsToMove;
        _isFacingRight = transform.localScale.x > 0;
    }


// Update is called once per frame
public void Update()
{

    if (_moveRight)
    {
        enemyRigidBody2D.AddForce(Vector2.right * EnemySpeed * Time.deltaTime);
        if (!_isFacingRight)
            Flip();
    }

    if (enemyRigidBody2D.position.x >= _endPos)
        _moveRight = false;

    if (!_moveRight)
    {
        enemyRigidBody2D.AddForce(-Vector2.right * EnemySpeed * Time.deltaTime);
        if (_isFacingRight)
            Flip();
    }
    if (enemyRigidBody2D.position.x <= _startPos)
        _moveRight = true;


}

    public void Flip()
    {
        transform.localScale = new Vector3(-transform.localScale.x, transform.localScale.y, transform.localScale.z);
        _isFacingRight = transform.localScale.x > 0;
    }

}

Pygame Simple Movement: Enemy mimicking player movement and also retracing steps


Tag : python , By : n800s
Date : March 29 2020, 07:55 AM
help you fix your problem A solution would be the putting a list as an attribute to your pac-man class. For example, self.steps=[]. The pac-man would list his coordinates so that the ghosts could track him.
Implemented into your code:
class PacMan(pygame.sprite.Sprite):
def __init__(self, x, y, radius):
    super().__init__()
    self.image = pygame.Surface([radius, radius])
    self.image.fill([250, 250, 0])
    self.rect = self.image.get_rect()
    self.rect.x = x
    self.rect.y = y
    self.queue = [-speed1, 0]
    self.direction = [-speed1, 0]
    #add some starting values
    self.steps=[]
def update_steps():
    #add current position
    self.steps.insert(0,(self.rect.x,self.rect.y))
    #delete old steps
    del self.steps[:-1]
def update_pos(steps):
    self.rect.x=steps[:-1[1]]
    self.rect.y=steps[:-1[2]]

Different Movement of The Enemy


Tag : development , By : Dmitry
Date : March 29 2020, 07:55 AM
hope this fix your issue , everyone for the help. I figured out how to keep my enemy moving infinitely in the manner I wanted.
let move1 = SKAction.moveToY(CGPoint: size.width * //int)

let move2 = SKAction.moveToY(CGPoint: size.width * //int)

let sequence = SKAction.sequence([move1, move2])

let repeat = SKAction.repeatForever(sequence)

//enemy.run(repeat)
Related Posts Related QUESTIONS :
  • How to build aar in flutter
  • Is displayMetrix xdpi and ydpi accurate?
  • How to detect doubletap on a View?
  • how to play an encrypted file in Android
  • Android: keytool error on the command line when locating debug.keystore
  • Android paint/canvas issue; drawing smooth curves
  • Problems with starting an activity in onStart
  • Performance of map overlay in conjunction with ItemizedOverlay is very poor
  • How to change android indeterminate ProgressBar color?
  • How do I change the Mobile Country Code (MCC) in the Android Emulator?
  • Stop Progressbar manual scrolling in Android
  • Android: download large file
  • Android : uploaded .apk file to server but cant download that .apk file
  • How do I distribute Android app to beta tester without using Market
  • Android Unable to launch the Inbox from a notification
  • Android: Ringer mode changed to silent doesn't stop the phone vibrating
  • Change the side the text appears on a radio button
  • Check the memory usage anp cpu and power of an application in android
  • What is the String 'volumeName' argument of MediaStore.Audio.Playlists.Members.getContentUri referring to?
  • Playing Multiple sounds at the same time in Android
  • Android: how to change the time in emulator?
  • close the soft key pad when i click on other views in android
  • Setting the position within a spinner
  • How to play ringtone/alarm sound in Android
  • How to adjust text font size to fit textview
  • "Android 2.x" vs "Google APIs" for Android AVD Setup
  • How to center buttons on screen horizontally and vertically plus equidistant apart?
  • Discrete seekbar in Android app?
  • Gradle Build Fails - Illegal exception table range in class file com/google/wireless/android/sdk/stats/GradleBuildMemory
  • register has type Long (High Half) but expected Long (Low Half)
  • Is it good idea to use Dispatcher.Main with delay( )?
  • WebView and Advanced View is Not loading partiucalr URL
  • How to show three dots at the end of text view
  • Is it possible to run macros within Android Studio project?
  • Adding a button with default appearance but changed background color
  • What is best way to show notification at a certain time in Android?
  • Jetifier not working when library uses android component and app uses androidx component
  • How can I write the contents of an image in a filesystem
  • Retrieve a list of images from the Database and display them using a ListView?
  • java.lang.SecurityException: my location requires permission ACCESS_FINE_LOCATION or ACCESS_COARSE_LOCATION
  • Timer/hourglass wont stop
  • How can I make AndroidX the default library for new Android projects?
  • Is it okay to delete buildToolsVersion android studio because of a warning in the Asyncstorage library?
  • Can I call a class that doesn't have an activity withIntent?
  • Android TextView fontFamily not working when set via TextAppearance
  • Unable to find nearby places
  • Is there any way to launch my application right away without 'Ok Google"?
  • Places api set location biased based on current location
  • Layout Preview is not displaying layout when Material Design is added
  • How do I resolve this diamond problem in Kotlin?
  • How to update the custom value in a view model object
  • How to stop refreshing/re-creating activity when updating Firebase data using setValue?
  • Manifest Permissions vs App Setttings Permissions
  • NumberFormatException in Try-Catch while converting String to Int
  • How to pass observable fields through include tag?
  • Next button on Android keyboard not submitting form
  • Does Firestore support automatic functions for updates?
  • Why app crashing because of a missing dimension (for google maps) only when I apply changes?
  • How to make a grouping, ordering and sorting: Kotlin collection
  • how to use augmented reality to change the color of a qr code once it is detected using with arcore and ml kit firebase
  • shadow
    Privacy Policy - Terms - Contact Us © scrbit.com