C++ inheritance pattern + CRTP
Tag : cpp , By : Mare Astra
Date : March 29 2020, 07:55 AM
this one helps. This is a trick to constrain function templates -- to restrict the class of types. There are lots of concepts like vector expression, scalar expression, matrix expression etc. If you want to write a function template that multiplies a vector with a scalar you could try to write template<typename V, typename S>
some_type operator*(V v, S s); // vector * scalar
template<typename V, typename S>
some_type operator*(S s, V v); // scalar * vector
template<typename V, typename S>
some_Type operator*(vector_expression<V> ve, scalar_expression<S> se);
template<class E>
class vector_expression2 : private vector_expression<E>;
template<class E>
class my_parameterized_vector_expression
: public vector_expression<my_parameterized_vector_expression<E> >;
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CRTP and double inheritance
Tag : java , By : user184975
Date : March 29 2020, 07:55 AM
help you fix your problem One option is to make Phrase generic in the same way that GSObject is: public abstract class Phrase<T extends Phrase> extends GSObject<T> {
public class Request extends Phrase<Request> {
public static <T extends GSObject<T>> T findMatch(List<? extends T> objects, String toMatch){
public static <U extends GSObject<?>> U findMatch(List<U> objects, String toMatch){
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Using CRTP with virtual inheritance
Date : March 29 2020, 07:55 AM
may help you . First you should be very carefull to use virtual inheritance with members inside the virtual base (look at https://stackoverflow.com/a/1193516/1918154, "Effective C++", item 20: "Avoid data members in public interfaces" and http://www.parashift.com/c++-faq-lite/multiple-inheritance.html#faq-25.8). Your node gets an pointer to a fill which is not used, but it looks like you need it somewhere. Your problem can be solved when you move the inhertance relationship (public virtual and public) in the base class for your NodeWrap. template <typename Base>
class InheritVirtual
: public virtual Base
{};
template <typename... Bases>
class InheritBases
: public Bases...
{
virtual Node* clone() const = 0;
virtual void id() const = 0;
};
class NodeB : public NodeWrap<InheritVirtual<Node>, NodeB>
{
//...
};
class NodeC : public NodeWrap<InheritVirtual<Node>, NodeB>
{
//...
};
class NodeD : public NodeWrap<InheritBases<NodeB,NodeC>, NodeD>
{
//...
};
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difference between multiple inheritance and multilevel inheritance
Date : March 29 2020, 07:55 AM
around this issue one non mature question on inheritance :-) class Base1:
pass
class Base2:
pass
class MultiDerived(Base1, Base2):
pass
class A
{code}
class B (A)
{code}
class C (B)
{code}
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Multilevel inheritance in c++ (CRTP)
Tag : cpp , By : Stephen Judge
Date : March 29 2020, 07:55 AM
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