How to implement timer for each object in c++?

How to implement timer for each object in c++?

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How to implement timer for each object in c++?
Tag : cpp , By : shenol
Date : November 25 2020, 07:06 PM

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Timer object with TimerEvent.TIMER event globally accessible to all objects

Tag : flash , By : Adam
Date : March 29 2020, 07:55 AM
help you fix your problem I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game. I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer. , You should start the timer.
private function addEventListeners(){           
    Main.timer.addEventListener(TimerEvent.TIMER, ef_Repaint);
private function ef_Repaint(e:Event):void{ // Event.ENTER_FRAME 

    var timeNow = getTimer();
    if (timeNow - previousTime > 30) { // you can replace 30 with any delay you want
         previousTime = timeNow;
         // your code here

1 Comprehensive timer vs. multiple, a timer per object

Tag : chash , By : Novi Indrayani
Date : March 29 2020, 07:55 AM
it helps some times
I have a sprite class. In that class there is a timer that runs every few milliseconds.

java timer object use the external user timer data

Tag : java , By : agjimenez
Date : March 29 2020, 07:55 AM
this will help If you need that timer to measure durations, have you considered using System.nanoTime()?

Python, threading.timer object will not run function timer?

Tag : python , By : user106284
Date : March 29 2020, 07:55 AM
will be helpful for those in need As second argument to timer you should pass a callable, but in your case you are calling the function and passing the result to threading.Timer. You should use a lambda expression instead:
#!/usr/bin/env python

import time
import smtplib
import threading

if True:
    t = threading.Timer(300, lambda: send_email('Tank temperature Overheat',tank_temp))
print "rest of the script keeps running"
print "keeps running the scrpit and after 300s the email is sent"
lambda: send_email('Tank temperature Overheat',tank_temp)
t = threading.Timer(300,send_email('Tank temperature Overheat',tank_temp))

start = time.time()

while (time.time() - start < n):

    led_temp = 56

        if led_temp > 55:
        t = threading.Timer(100, lambda: send_email('Lights temperature Overheat',led_temp))
>>> import threading
>>> import threading
>>> def send_email(): print("email sent!")
>>> for _ in range(5):
...     t = threading.Timer(7, send_email)
...     t.start()
>>> email sent!
email sent!
email sent!
email sent!
email sent!
>>> for i in range(5):
...     t = threading.Timer(7 + i, send_email)
...     t.start()
>>> email sent!
email sent!
email sent!
email sent!
email sent!

Implement countdowning of the second timer after first timer completed

Tag : javascript , By : B3CFT
Date : March 29 2020, 07:55 AM
it fixes the issue I have created breakSeconds global variable and update it in the function on submit
document.customFormBreak.addEventListener('submit', function(e) {
  breakSeconds = this.minutesBreak.value * 60;
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