VS2008 C++ app fails to start in Debug mode: This application has failed to start because MSVCR90.dll was not found
Date : March 29 2020, 07:55 AM
it helps some times again for all the help with this. It turns out I'd just made a mistake and not noticed that a library I was using was statically linked against a different version of the MSVC runtime. That was causing on end of problems.
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How to build console application in debug mode and windows application in release mode?
Tag : chash , By : Kbotei
Date : March 29 2020, 07:55 AM
Any of those help A Visual Studio project keeps application settings organized in three PropertyGroups. Debug, Release, and a set of options that are independent of the active configuration. OutputType is in that last one. The workaround is to simply create the console yourself. Use the Application.Startup event, like this: public partial class App : Application {
private void Application_Startup(object sender, StartupEventArgs e) {
#if DEBUG
AllocConsole();
Console.WriteLine("Hello world");
#endif
}
[System.Runtime.InteropServices.DllImport("kernel32.dll")]
private static extern bool AllocConsole();
}
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Windows Phone 8 Camera hangs when not in Debug/Master mode
Tag : chash , By : Josh Tegart
Date : March 29 2020, 07:55 AM
fixed the issue. Will look into that further Well, I found out what was the problem. My Show/Hide functions look like these now: public void Hide()
{
UnityApp.Obscure(false);
UnityApp.Deactivate();
MainPage.Instance.Dispatcher.BeginInvoke(() =>
{
MainPage.Instance.DrawingSurfaceBackground.SetBackgroundContentProvider(null);
MainPage.Instance.DrawingSurfaceBackground.SetBackgroundManipulationHandler(null);
MainPage.Instance.HideUnityBorder.Visibility = Visibility.Visible;
MainPage.Instance.ApplicationBar.IsVisible = true;
});
}
public void Show()
{
var content = Application.Current.Host.Content;
var width = (int)Math.Floor(content.ActualWidth * content.ScaleFactor / 100.0 + 0.5);
var height = (int)Math.Floor(content.ActualHeight * content.ScaleFactor / 100.0 + 0.5);
UnityApp.SetNativeResolution(width, height);
UnityApp.UnObscure();
MainPage.Instance.Dispatcher.BeginInvoke(() =>
{
MainPage.Instance.DrawingSurfaceBackground.SetBackgroundContentProvider(UnityApp.GetBackgroundContentProvider());
MainPage.Instance.DrawingSurfaceBackground.SetBackgroundManipulationHandler(UnityApp.GetManipulationHandler());
MainPage.Instance.HideUnityBorder.Visibility = Visibility.Collapsed;
MainPage.Instance.ApplicationBar.IsVisible = false;
});
}
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PubNub Windows Phone 8 (Connects only when in Debug mode)
Tag : chash , By : CSCI GOIN KILL ME
Date : March 29 2020, 07:55 AM
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application.js wont start but debug works
Date : March 29 2020, 07:55 AM
wish help you to fix your issue The problem is that app.js is exporting an app object, not starting a server. If you look at the code for bin/www you'll see that it loads the app object and uses it to start a server. #!/usr/bin/env node
var debug = require('debug')('tmp');
var app = require('../app');
app.set('port', process.env.PORT || 3000);
var server = app.listen(app.get('port'), function() {
debug('Express server listening on port ' + server.address().port);
});
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