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Windows Phone 8 application won't start unless in debug mode


Windows Phone 8 application won't start unless in debug mode

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Windows Phone 8 application won't start unless in debug mode
Tag : windows-phone-8 , By : Marie Ramos
Date : November 24 2020, 03:41 PM


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VS2008 C++ app fails to start in Debug mode: This application has failed to start because MSVCR90.dll was not found


Tag : cpp , By : mgaspar
Date : March 29 2020, 07:55 AM
it helps some times again for all the help with this. It turns out I'd just made a mistake and not noticed that a library I was using was statically linked against a different version of the MSVC runtime. That was causing on end of problems.

How to build console application in debug mode and windows application in release mode?


Tag : chash , By : Kbotei
Date : March 29 2020, 07:55 AM
Any of those help A Visual Studio project keeps application settings organized in three PropertyGroups. Debug, Release, and a set of options that are independent of the active configuration. OutputType is in that last one.
The workaround is to simply create the console yourself. Use the Application.Startup event, like this:
public partial class App : Application {
    private void Application_Startup(object sender, StartupEventArgs e) {
#if DEBUG
        AllocConsole();
        Console.WriteLine("Hello world");
#endif
    }

    [System.Runtime.InteropServices.DllImport("kernel32.dll")]
    private static extern bool AllocConsole();
}

Windows Phone 8 Camera hangs when not in Debug/Master mode


Tag : chash , By : Josh Tegart
Date : March 29 2020, 07:55 AM
fixed the issue. Will look into that further Well, I found out what was the problem.
My Show/Hide functions look like these now:
public void Hide()
    {

        UnityApp.Obscure(false);
        UnityApp.Deactivate();
        MainPage.Instance.Dispatcher.BeginInvoke(() =>
        {
            MainPage.Instance.DrawingSurfaceBackground.SetBackgroundContentProvider(null);
            MainPage.Instance.DrawingSurfaceBackground.SetBackgroundManipulationHandler(null);
            MainPage.Instance.HideUnityBorder.Visibility = Visibility.Visible;
            MainPage.Instance.ApplicationBar.IsVisible = true;
        });
    }

    public void Show()
    {
        var content = Application.Current.Host.Content;
        var width = (int)Math.Floor(content.ActualWidth * content.ScaleFactor / 100.0 + 0.5);
        var height = (int)Math.Floor(content.ActualHeight * content.ScaleFactor / 100.0 + 0.5);
        UnityApp.SetNativeResolution(width, height);
        UnityApp.UnObscure();
        MainPage.Instance.Dispatcher.BeginInvoke(() =>
        {
            MainPage.Instance.DrawingSurfaceBackground.SetBackgroundContentProvider(UnityApp.GetBackgroundContentProvider());
            MainPage.Instance.DrawingSurfaceBackground.SetBackgroundManipulationHandler(UnityApp.GetManipulationHandler());
            MainPage.Instance.HideUnityBorder.Visibility = Visibility.Collapsed;
            MainPage.Instance.ApplicationBar.IsVisible = false;
        });
    }

PubNub Windows Phone 8 (Connects only when in Debug mode)


Tag : chash , By : CSCI GOIN KILL ME
Date : March 29 2020, 07:55 AM
this will help After talking to the team at PubNub there is a fix on the development branch that should be available on the master branch soon via their C# github repo (https://github.com/pubnub/c-sharp/tree/master/windows-phone-8).

application.js wont start but debug works


Tag : node.js , By : DonMac
Date : March 29 2020, 07:55 AM
wish help you to fix your issue The problem is that app.js is exporting an app object, not starting a server. If you look at the code for bin/www you'll see that it loads the app object and uses it to start a server.
#!/usr/bin/env node
var debug = require('debug')('tmp');
var app = require('../app');

app.set('port', process.env.PORT || 3000);

var server = app.listen(app.get('port'), function() {
  debug('Express server listening on port ' + server.address().port);
});
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