logo
down
shadow

Using Gloss to run a simulation while using SDL to play a sound


Using Gloss to run a simulation while using SDL to play a sound

Content Index :

Using Gloss to run a simulation while using SDL to play a sound
Tag : haskell , By : Ben Kohn
Date : November 24 2020, 05:47 AM


Comments
No Comments Right Now !

Boards Message :
You Must Login Or Sign Up to Add Your Comments .

Share : facebook icon twitter icon

How to play sound after calling recorder and than animation start and than play sound?


Tag : iphone , By : rixtertech
Date : March 29 2020, 07:55 AM
I hope this helps you . Check that the result of [[NSBundle mainBundle] pathForResource:xyz song ofType:nil] is not nil. I think the problem might be passing nil for type. For example, if your song is HappyBirthday.mp3, you should call
[[NSBundle mainBundle] pathForResource:@"HappyBirthday" ofType:@"mp3"];

my sound play and stop successefully for first time but when i set another alarm sound the it play but not stopped on th


Tag : ios , By : Ernie
Date : March 29 2020, 07:55 AM
it fixes the issue When I set an alarm it fired successfully and sound play and stop successfully on close button but when a second alarm is set it fired successfully but on closed alarm button the sound is not stop. , I would add a stopAudio method...
- (void) stopAudio {
  if(self.audioPlayer_ != nil) {
    [self.audioPlayer_ stop];
    [self.audioPlayer_ release];
    self.audioPlayer_ = nil;
  }
}

How to play/pause sound and the sound play from the begininng of the sound?


Tag : javascript , By : Debashree
Date : March 29 2020, 07:55 AM
To fix the issue you can do i want the user to be able to click on al link and the sound will start to play if the user click again on the link it stops and the if again it play but from the sound will strat from the beginning and nod from whrere it stop before. my code now is just a simple toggle if the sound: , You can use currentTime. Make current time 0 like this -
var partOne = document.getElementById("part1");
function PlayPart1() {
partOne.currentTime = 0
  return partOne.paused ? partOne.play() : partOne.pause();
};
  <p>
<a   class="textAudio" onClick="PlayPart1()">
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit 
</a>
    </p>
	<audio id="part1" src="http://www.sousound.com/music/healing/healing_01.mp3" preload="auto"></audio>

Sound doesnt play when object collides with collider/ How to play sound and change scene at the same time - unity


Tag : unity3d , By : Nulq
Date : March 29 2020, 07:55 AM
will be helpful for those in need I solved it. I was trying to load a new level and playing sound at the same time so i just had to add some time seperating with co- routine. now my script looks like this and works. Hope i help someone out.
void OnCollisionEnter2D(Collision2D coll){
    if (coll.gameObject.tag == "Enemy") {
        GetComponent<AudioSource> ().Play ();
        StartCoroutine (MyLoadLevel(0.5f , 1));
    }
}

IEnumerator MyLoadLevel(float delay, int level)
{
    yield return new WaitForSeconds(delay);
    Application.LoadLevel("win");
}

iPhone doesn't play sound but simulator can play sound


Tag : ios , By : taviso
Date : March 29 2020, 07:55 AM
seems to work fine I am developing Flashlight app. In this app, I wanna play sound using AVFoundation. When I ran the app, the sound file played well on Xcode simulator. However, on my iPhone device, the sound file didn't play. Please take a look at my codes. , Add the two lines of code in prepareSound method, It will work.
func prepareSound() {
    let session = AVAudioSession.sharedInstance()
    try? session.setCategory(AVAudioSessionCategoryPlayback)

    let path = Bundle.main.path(forResource: "switch", ofType:"wav")!
    let url = URL(fileURLWithPath: path)

    do {
        soundPlayer = try AVAudioPlayer(contentsOf: url)
        soundPlayer?.prepareToPlay()
    } catch {
        // couldn't load file :(
    }
}    
Related Posts Related QUESTIONS :
  • All do blocks in mapM are executed before main computation inside do block
  • Is there a data structure where using bottom is needed to have a correct type?
  • Automagically create predicates that detect components of a sum type?
  • Typeclass instance not found for generic
  • NTLM authentication in Haskell
  • Why isn't sum == foldl1 (+)?
  • Usage of ! in a Haskell type
  • backtracking in haskell
  • How can I classify exceptions purely?
  • Is posible to create an infinite wrapper in Haskell with Rank N types?
  • Why is a universally quantified variable not in scope in this Haskell function?
  • Retrieve values from datatype
  • How to get better error messages with type-families?
  • How do I import a package I have installed from stackage?
  • Difference between -> and => symbols. What do they mean?
  • Haskell List functions
  • doing trivial search and replace via a regex
  • How do you include a multiline number in a Haskell source file?
  • How to accumulate changes without renaming variable?
  • Do monad transformers, generally speaking, arise out of adjunctions?
  • How to run Haskell on GraalVM?
  • "cabal new-install Cabal cabal-install" answered "cabal.exe: Could not read index. Did you call 'checkFor
  • How to write this code shorter and so that it may be used for a wider purpose?
  • Why provide the `HasCallStack` mechanism since we already have `ghc -prof -fprof-auto-top` in GHC?
  • "Generalized arrows" and proc notation?
  • How values are parsed to this insert function in haskell
  • Is there a standard Haskell function with type: (Floating a, RealFrac b) => a -> b?
  • Is it possible to design Stack (Haskell) just like NPM (NodeJS)?
  • Haskell: Order of evaluation for (++) and (:) operators
  • Is there anything wrong with wrapping Data.Sequence in my own Queue type?
  • Is Traversable different for breadth-first and depth-first trees?
  • Why doesn't Gloss render in native resolution?
  • Quantified constraints vs. (closed) type families
  • Increment positive numbers and decrement negative number all by 1
  • Example of non-trivial functors
  • Defining append using foldr
  • haskell : calculated fields in custom data types
  • making permutation from two list but not using full number
  • Using "Either" in Data Validation
  • screen doesn't show, Console.ReadLine() in Haskell?
  • Inferred generic function typechecks as a return type but not an argument type
  • How to make type conversion in Haskell?
  • How can I read mutiple lines from stdin within GHCI more than once?
  • Custom Filter Function with Predicate using List Comprehension
  • Listing Items in Haskell
  • Insertion in a binary search tree(data stored at leaf node only)
  • How can I concisely match a list according to its latter half, and bind it's former half accordingly?
  • How to display hashmap in Haskell
  • Replace element in list
  • Good examples of not a Contravariant/Contravariant/Divisible/Decidable?
  • Catamorphism that allows looking at part of the final result
  • Implementing monad on recursive type
  • Why doesn't Haskell allow more complex infix expressions?
  • (new to haskell) if statment generating parse error
  • Default type of id function
  • How to get element's index in list when using foldl
  • The relationship between generic-lens and DataKinds GHC extension
  • Define a function replic lt in Haskell
  • Haskell Bool to Char function seems to have the wrong type
  • Do IO operations run in green threads?
  • shadow
    Privacy Policy - Terms - Contact Us © scrbit.com