How can I copy/sync the Xcode "Link Library with Libraries" phase between different build targets

How can I copy/sync the Xcode "Link Library with Libraries" phase between different build targets

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refactor function error - "is not part of the build phase of any targets in the Xcode 3 projects in this workspace

Tag : iphone , By : user184406
Date : March 29 2020, 07:55 AM
Any of those help I had this issue today on a project which don't use workspace at all. I couldn't get why Xcode behave wired. Auto complete worked, but return some really unrelevant results as my FAMILY NAME (?!) for a class I was working on.
I found it to be a bug in Xcode 4.1 under OS X 10.7.1 along side with other issues i had. When I reopen my project, the message was gone, refactoring worked as expected and auto-completing worked as well.

Variables to access the "copy bundle resources" xcode build phase files?

Tag : objective-c , By : techthumb
Date : March 29 2020, 07:55 AM
this will help I have a few .txt files my app accesses and gets data from. , You should use one of the NSBundle methods. The most basic is:
NSString *path = [[NSBundle mainBundle] pathForResource:@"filename"

Xcode custom build configuration causes "library/file not found" for static libraries

Tag : development , By : rusl
Date : March 29 2020, 07:55 AM
Any of those help I have not found a way to do this, unfortunately. The best workaround I can find is to add new targets rather than new build configurations. So for example in one of my projects I have only Release and Debug configurations, but I have extra targets called "MyProject - app store" and "MyProject - ad hoc". This will only be possible if you have control of the project file, of course.
Having duplicated targets sitting around is annoying in the extreme because you can add files to one target and forget to add them to the others, and you won't know until you try and build it. But it does build, which is a win (with xcode anyhow).

Xcode Copy Files Build Phase - what do the "Destination" options mean?

Tag : cpp , By : Rit Li
Date : March 29 2020, 07:55 AM
I wish this helpful for you The app bundle in your example is Viewer. This is not a file; it's a directory. If you click on it and "Show Package Contents", you'll see the rest of it.
Products Directory is the directory that Viewer is written to. You cannot write to this directory in iOS.

Tag : xcode , By : Webtoad
Date : March 29 2020, 07:55 AM
Hope that helps At build time the static linker on OS X, ld, writes the shared library identifier of each library that your application links against in to the application binary. At run time the dynamic linker, dyld, attempts to load each shared library from the paths specified in the application binary. You can see this information using otool -L YourApp.app/Contents/MacOS/YourApp.
The reference to /opt/local/lib/libgvc.6.dylib in your crash output indicates that is the shared library identifier of libgvc.6.dylib in your project. To include the library in your .app bundle in a way that your application will use it rather than looking in /opt/local/lib you need to:
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