Opening 2 audio-files and playing them simultaneously

Opening 2 audio-files and playing them simultaneously

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Opening 2 audio-files and playing them simultaneously
Tag : java , By : wraith
Date : November 24 2020, 05:44 AM

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Playing Multiple Audio Files Simultaneously

Tag : android , By : picamiolo
Date : March 29 2020, 07:55 AM
wish helps you I have been told that MediaPlayer is easier to work with if you don't have a lot of files, and SoundPool is for more complicated things like if you want to have sounds for a game. I don't think you can put delays and adjust the play rate if you use the MediaPlayer API though, it doesn't seem like there's that function: http://developer.android.com/reference/android/media/MediaPlayer.html

How to create a simultaneously playing audio stack from different audio files in Cocoa?

Tag : objective-c , By : Nicholas Hunter
Date : March 29 2020, 07:55 AM
I wish this help you If you just want to play a bunch of audio files simultaneously, this is easy; unlikes Windows, OS X acts as if it has an infinite-channel mixer built-in, and all the higher-level functions just grab a new channel if necessary for each sound. For example:
NSURL *u1 = [[NSBundle mainBundle] URLForResource:@"1" withExtension:@"mp3"];  
NSURL *u2 = [[NSBundle mainBundle] URLForResource:@"2" withExtension:@"mp3"];
NSSound *s1 = [[NSSound alloc] initWithContentsOfURL:u1 byReference:YES];
NSSound *s2 = [[NSSound alloc] initWithContentsOfURL:u2 byReference:YES];
[s1 play];
[s2 play];

Audio glitch when playing two AVPlayer audio files simultaneously

Tag : ios , By : jan
Date : March 29 2020, 07:55 AM
Hope that helps This is probably as a result of the software encoder kicking in. You'll see a pretty big spike in memory as the software encoder attempts to play the second sound clip. Take a look at the apple docs section "iOS Hardware and Software Audio Codecs" http://developer.apple.com/library/ios/#DOCUMENTATION/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
"When using hardware-assisted decoding, the device can play only a single instance of one of the supported formats at a time."

creating delay while playing multiple Audio files simultaneously using MediaPlayer

Tag : android , By : Nic Doye
Date : March 29 2020, 07:55 AM
I hope this helps you .
Now, my query is how do I add a delay to one ore more Audio files, Say If I want to add a delay of 5000 for voicePlayer before it loops again?

Playing several audio files simultaneously

Tag : android , By : Janko
Date : March 29 2020, 07:55 AM
help you fix your problem A solution was found by using ogg AND loading and looping the files sequentially. First loading the files one after another, then looping the files one after another. After that, no more problems were experienced.
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