Reduce UIImage size to a manageable size (reduce bytes)
Date : March 29 2020, 07:55 AM
fixed the issue. Will look into that further I want to reduce the number of bytes of an image captured by the device, since i believe the _imageScaledToSize does not reduce the number of bytes of the picture (or does it?) - i want to store a thumbnail of the image in a local dictionary object and can't afford to put full size images in the dictionary. Any idea? , If you wish to simply compress your UIImage, you can use NSData *dataForPNGFile = UIImagePNGRepresentation(yourImage);
NSData *dataForPNGFile = UIImageJPEGRepresentation(yourImage, 0.9f);
|
Java - How to reduce the size of third-party jars to reduce the size of your application
Date : March 29 2020, 07:55 AM
To fix this issue A1: You can create an ant script or use Eclipse or any other IDE to automatically package your applet. But your way is correct, too
|
When building to mobile the size of fonts reduce and became very small
Date : March 29 2020, 07:55 AM
around this issue At a guess, your Canvas' CanvasScaler's UI Scale Mode is probably set to Constant Pixel Size, and if your mobile device's resolution is too high, text will appear small.
|
Is there any workaround to reduce the size of the embedded fonts in Haxe OpenFL?
Date : March 29 2020, 07:55 AM
this one helps. A couple random thoughts: That's a lot of faces, thicknesses (500/700/900), and styles (italic, regular). Are you using them all? You could consider paring down to only ones you really need.
|
Is it possible to reduce Google Web Fonts to one request if I'm using multiple fonts?
Date : March 29 2020, 07:55 AM
|